Available for 2025–2026
Book Jason to Speak
Keynotes, workshops, and panels on UX strategy, design systems, typography, and building for the web — from SXSW to UX New Zealand.
Jason has been a top rated speaker at many Modev conferences and events. His ability to take concepts and ideas and relate them to a specific audience is a special gift.
P.E. — Founder & CEO, Conference Organizer
Available Talks & Workshops
AudienceUX designers, product teams, design leaders
Why low-fi wireframes fail stakeholders, and how investing in high-fidelity prototypes earlier in the process leads to better decisions, fewer surprises, and products that land the way you intended.
- Why wireframes mislead stakeholders — and what to show instead
- How fidelity level shapes the feedback you get (and don't get)
- A practical framework for deciding when high-fi is worth the investment
How to Talk to Your Developers About Accessibility
AccessibilityAudienceUX designers, product managers, accessibility advocates
Practical frameworks for communicating accessibility requirements to development teams — without jargon, without conflict, and without compromising the design intent.
- Translating WCAG requirements into developer-friendly specifications
- How to frame accessibility as a shared goal, not a design constraint
- Scripts and tools for making accessibility part of the handoff process
AudienceUX designers, interaction designers, design researchers
A new lens for understanding how users experience digital products as events unfolding over time — not just static screens. Draws on cognitive science, film theory, and thirty years of interface practice.
- Why static screens fail to capture how users actually experience interfaces
- Borrowing from film theory to design transitions, pacing, and state
- Practical techniques for mapping time into your design process
AudienceProduct teams, UX designers, founders
Web3 promises decentralization, but most interfaces fail basic usability tests. This talk applies decades of UX thinking to blockchain-based products — showing where the field is failing users and how to fix it.
- The five UX patterns Web3 products keep getting wrong
- How to apply established usability principles to decentralized systems
- Onboarding strategies that don't require users to understand the blockchain
AudienceDesign teams, design managers, cross-functional product teams
A hands-on workshop that gives teams a repeatable methodology for giving and receiving design feedback — structured, specific, and free of personal bias. Participants leave with a critique framework they can apply the next day.
- A four-step critique framework that keeps feedback specific and actionable
- How to separate personal taste from design intent in any review
- Techniques for making cross-functional feedback sessions actually productive
AudienceDesign and engineering teams, design leads
How to build a design system that actually gets adopted — from token architecture and component naming to governance and documentation. Covers what most teams get wrong, and how to course-correct without a rewrite.
- Why most design systems fail adoption — and the organizational fix
- Token architecture and naming conventions that scale across platforms
- A governance model teams can actually maintain without a dedicated team
Recent Talks
- To Be Rather Than to Seem: The Case for High-fidelity Prototypes
- How to Talk to Your Developers About Accessibility
- Building User-Centric Products for the Web3 Era
- Temporal Design: Thinking in Space and Time
Venues
- SXSW 5 appearances (2007–2016)
- WebVisions 6 appearances (including 2015 Barcelona workshop)
- Voices That Matter Recurring (notably 2009, 2010)
- edUI Recurring speaker (notably 2012)
- HOW Design Live 2 appearances
- Chicago Camps
- World IA Day
- UX New Zealand
- MacWorld 3 appearances
- MoDev Top-rated speaker
- Big Design Conference
- General Assembly Ongoing
Submit a speaking inquiry
Tell me about your event — I'll be in touch to discuss dates, format, and details.