Available for 2025–2026

Book Jason to Speak

Keynotes, workshops, and panels on UX strategy, design systems, typography, and building for the web — from SXSW to UX New Zealand.

Jason has been a top rated speaker at many Modev conferences and events. His ability to take concepts and ideas and relate them to a specific audience is a special gift.

P.E. — Founder & CEO, Conference Organizer

Available Talks & Workshops

AudienceUX designers, product teams, design leaders

Why low-fi wireframes fail stakeholders, and how investing in high-fidelity prototypes earlier in the process leads to better decisions, fewer surprises, and products that land the way you intended.

  • Why wireframes mislead stakeholders — and what to show instead
  • How fidelity level shapes the feedback you get (and don't get)
  • A practical framework for deciding when high-fi is worth the investment
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AudienceUX designers, product managers, accessibility advocates

Practical frameworks for communicating accessibility requirements to development teams — without jargon, without conflict, and without compromising the design intent.

  • Translating WCAG requirements into developer-friendly specifications
  • How to frame accessibility as a shared goal, not a design constraint
  • Scripts and tools for making accessibility part of the handoff process
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AudienceUX designers, interaction designers, design researchers

A new lens for understanding how users experience digital products as events unfolding over time — not just static screens. Draws on cognitive science, film theory, and thirty years of interface practice.

  • Why static screens fail to capture how users actually experience interfaces
  • Borrowing from film theory to design transitions, pacing, and state
  • Practical techniques for mapping time into your design process
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AudienceProduct teams, UX designers, founders

Web3 promises decentralization, but most interfaces fail basic usability tests. This talk applies decades of UX thinking to blockchain-based products — showing where the field is failing users and how to fix it.

  • The five UX patterns Web3 products keep getting wrong
  • How to apply established usability principles to decentralized systems
  • Onboarding strategies that don't require users to understand the blockchain
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AudienceDesign teams, design managers, cross-functional product teams

A hands-on workshop that gives teams a repeatable methodology for giving and receiving design feedback — structured, specific, and free of personal bias. Participants leave with a critique framework they can apply the next day.

  • A four-step critique framework that keeps feedback specific and actionable
  • How to separate personal taste from design intent in any review
  • Techniques for making cross-functional feedback sessions actually productive
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AudienceDesign and engineering teams, design leads

How to build a design system that actually gets adopted — from token architecture and component naming to governance and documentation. Covers what most teams get wrong, and how to course-correct without a rewrite.

  • Why most design systems fail adoption — and the organizational fix
  • Token architecture and naming conventions that scale across platforms
  • A governance model teams can actually maintain without a dedicated team
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Recent Talks

Venues

Full speaking history (17 appearances, 2007–2025)

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