Temporal Design Thinking: Visualizing Design In Time

  NOTE: I use the term “actor” in this article in place of the more common terms “user,“ “audience,” and “customer”. As noted by Douglas Adams in The Hitchhiker’s Guide to the Galaxy, “Time is an illusion… lunchtime doubly so.” We like to think of time as a constant — the seconds ticking away the…

What is Temporal Design Thinking?

Simply thinking about the single interface or interaction point with a product is not enough. Instead, design thinking needs to consider the actor’s experience with the medium in time as well as space. Temporal design, then, means thinking of the visual (static) and interactive (dynamic) needs in specific context as well how they will change for the actor over time.

What are VR (Virtual Reality), AR (Augmented Reality), & MR (Mixed Reality)?

The three terms most often used to refer to the idea of adding a digitally rendered layer on reality are VR (Virtual Reality), AR (Augmented Reality), and MR (Mixed Reality). Although all three techniques present a computer created experience shown from the participant’s point-of-view, they do so in unique ways.