This is the year you need to take improving your creative game seriously. To help, I’m providing several workshops and keynote talks to help individuals and teams learn how to practice and improve creativity as a necissary skill.
Simply stated, creativity is the ability to take information from a variety of sources and meld those ideas into new and novel ways of thinking about or solving a problem. This is something that computers cannot do, at least not in the way that we think of as creativity.
“The basic fact is that technology eliminates jobs, not work. It is the continuous obligation of economic policy to match increases in productive potential with increases in purchasing power and demand. Otherwise the potential created by technical progress runs to waste in idle capacity, unemployment, and deprivation. —National Commission on Technology, Automation and Economic Progress,…
NOTE: I use the term “actor” in this article in place of the more common terms “user,“ “audience,” and “customer”. As noted by Douglas Adams in The Hitchhiker’s Guide to the Galaxy, “Time is an illusion… lunchtime doubly so.” We like to think of time as a constant — the seconds ticking away the…
Simply thinking about the single interface or interaction point with a product is not enough. Instead, design thinking needs to consider the actor’s experience with the medium in time as well as space. Temporal design, then, means thinking of the visual (static) and interactive (dynamic) needs in specific context as well how they will change for the actor over time.
Internet Summit fills your brain and professional toolkit with thought leadership and practical solutions designed to supercharge your customer strategies.
Digital Summit fills your brain and professional toolkit with thought leadership and practical solutions designed to supercharge your customer strategies.
edUi is a conference for web professionals working at institutions of learning—colleges, universities, libraries, and museums.
Digital Summit fills your brain and professional toolkit with thought leadership and practical solutions designed to supercharge your customer strategies. Sessions and topics featured at Digital Summit include:
Jason explores the traits that make an experience trustworthy, when to integrate considerations of trust into design thinking activities, and how to explain decisions made based on improving trust.
The three terms most often used to refer to the idea of adding a digitally rendered layer on reality are VR (Virtual Reality), AR (Augmented Reality), and MR (Mixed Reality). Although all three techniques present a computer created experience shown from the participant’s point-of-view, they do so in unique ways.