Let’s Get Creative! 2018 Workshops & Keynotes

This is the year you need to take improving your creative game seriously. To help, I’m providing several workshops and keynote talks to help individuals and teams learn how to practice and improve creativity as a necissary skill.

Creativity is the Next Universal Skill

Simply stated, creativity is the ability to take information from a variety of sources and meld those ideas into new and novel ways of thinking about or solving a problem. This is something that computers cannot do, at least not in the way that we think of as creativity.

Being Mindfully Creative

Many painters are afraid in front of the blank canvas, but the blank canvas is afraid of the real, passionate painter who dares and who has broken the spell of “you can’t” once and for all. — Vincent Van Gogh Are you afraid of a blank canvas? A blank page? A blank screen? Never fear!…

AI & Jobs

“The basic fact is that technology eliminates jobs, not work. It is the continuous obligation of economic policy to match increases in productive potential with increases in purchasing power and demand. Otherwise the potential created by technical progress runs to waste in idle capacity, unemployment, and deprivation. —National Commission on Technology, Automation and Economic Progress,…

Temporal Design Thinking: Visualizing Design In Time

  NOTE: I use the term “actor” in this article in place of the more common terms “user,“ “audience,” and “customer”. As noted by Douglas Adams in The Hitchhiker’s Guide to the Galaxy, “Time is an illusion… lunchtime doubly so.” We like to think of time as a constant — the seconds ticking away the…

What is Temporal Design Thinking?

Simply thinking about the single interface or interaction point with a product is not enough. Instead, design thinking needs to consider the actor’s experience with the medium in time as well as space. Temporal design, then, means thinking of the visual (static) and interactive (dynamic) needs in specific context as well how they will change for the actor over time.

What are VR (Virtual Reality), AR (Augmented Reality), & MR (Mixed Reality)?

The three terms most often used to refer to the idea of adding a digitally rendered layer on reality are VR (Virtual Reality), AR (Augmented Reality), and MR (Mixed Reality). Although all three techniques present a computer created experience shown from the participant’s point-of-view, they do so in unique ways.